using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

namespace BlockOS.Client.GUI
{
    [RequireComponent(typeof(CanvasRenderer))]
    public class TransparentArea : Graphic, ICanvasRaycastFilter
    {
        protected override void OnPopulateMesh(VertexHelper vh)
        {
            vh.Clear();
        }

        public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
        {
            return true;
        }
    }
}
